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Welcome

Praven Raaj
Game Designer/Project Manager
Hello my name is praven raaj but you can call me praven. I'm a passionate student from UOW Malaysian who is currently pursuing game development under game design. I had many experience in leading and managing some projects. I find myself designing game with interesting narrative
Here are some of my main skills
Project Managing
Game Design
My Projects!
In a war torn world, Pak Ya, a beastman warrior discover and secretly raises a human infant, Anaya, despite his mission to destroy humanity. Fearing she will be exploited, he embarks on a perilous journey to protect her. This 2.5D Metroidvania takes you through a post apocalyptic Malaysia inspired world, battling the rat gang and the beast of SS15
Genre: Metroidvania, Adventure, Action
Engine: Unity
Team Size: 9 (3 Designer, 2 Artists, 4 Programmer)
Duration: 6 months (Currently month 5) (IN PROGRESS)
Platform: PC Windows
Roles and Responsibility:
Project Manager
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Managed a group of 9 people in the project
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Set up a gnatt chart and task sheet using google sheet to monitor day to day task done by the team
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Set up weekly goal for each team member so that progress can be completed more effieciently
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Set up milestone for the team to achieve for each playtest milestone
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Set up meeting time and data and also check on their progress
Designer/UI UX designer
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Help the lead designer in documenting important information in the document
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Test the game from time to time to deliver feedback to the team
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Assist in researching malaysia cultural elements for the design of the game
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Created UI draft for the game
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Give feedback on certain design choices for the game
In this horror and puzzle game, you play as ann and you have to find your sister who have gone missing in this malaysian inspired kampung home
Genre: Horror, Puzzle
Engine: Unity
Team Size: 10 (3 Designer, 3 Artists, 4 Programmer)
Duration: 3 months
Platform: Mobile Android
In this 2D simulation you play as a young girl protecting herself by serving food to the hungry zombies trying to eat her
Genre: Simulation, strategy
Engine: Unity
Team Size: 6 (1 Designer, 2 Artists, 3 Programmer)
Duration: 3 months
Platform: PC Windows