Hello

Welcome
Design choices
Roles and Responsibility
Game Designer​:
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Sketch the level and also created a mockup in powerpoint​
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Design the enemy and their attack patterns
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Design the gameplay and how and gameplay should be
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Crafted the overall narrative for the game
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Found audio online which was used in the game
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QA the game to test and balance out the features
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Project lead:
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Created a gnatt chart and make sure the team updates it every week
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Ensure the team don't stray too far off from the game vision
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Ensure members completed their work on a time
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Checked from time to time members progress



I created this game for one of my project. It was a big project and we have to create a 2D game on PC following the theme HOT HOT HOT. With the help of passionate 6 developers, Brainz Cafe is born
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Goal: Player have to serve a horde of customer that are zombie that is coming to the cafe. player will have to serve the customer food as if the player fails to serve the customer food, the customer will get angry and start attacking the barrier which if fail to protect, cause the player to lose. Player have to survive the afternoon and night shift to win the game
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Rules: 1) Player must go through all shift to win
2) Player must ensure that the barrier isn't destroyed
3) Player must serve food to the customer to calm them down
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Why: When you watch the gameplay, it should be a challenging gameplay as player should feel that high level of tension. The player should also utilize a good strategy as sometimes the player have to buy proper item from the shop to combat certain scenarios in game. The player would also have to plan what customer or special customer they would like to serve first as it can change from a losing game to a wining game
Level: The level is simple, there isn't anything in the level mainly the barrier and shop, so it is quite easy to recognize the level in game. Also the barrier is spaced out so there is a bit more movement the player would have to do​​​​​​​​​
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